Thursday, March 09, 2006

Spore - Like TimePhiz for Science

OMG! Got this link from today's Rocketboom video blog. This game takes ideas from evolutionary biology and makes them into a totally compelling game. It's mind-blowingly cool:

Spore Web Site at EA Games

It's part Sim-Ant, part Civilization, part Legos, part interactive cartoon. It works on so many scales it's just amazing: from celluar to planetary -- and you really go from microscopic viewing to telescopic viewing.

On Google Video they have six videos which explain and illustrate the thing completely: "Will Wright talking at the 2005 Game Developer's Conference about 'Spore', which looks like it could possibly be the best video game ever."


Spore Gameplay Video


Was so engaging I had to download the Google Video to my PSP. Now how fun is that? There's a little interview with Wright in Wired -- love ths quote: "I don't want players to feel like Luke Skywalker. I want them to feel like George Lucas."

Wright Hopes to Spore Another Hit

Here's a better article from GameSpot about Will Wright's game design theories and his introduction of Spore at the 2005 Game Developers Conference in SF (evidently where the Google video comes from):

Will Wright Presents Spore... and a New Way to Think About Games

But this parady article of him is much better:

Building Games With the Wright Stuff

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