Saturday, March 31, 2007

PlayStation Portable Is History

Well, of course, I knew this was coming. I'm rather surprised it hasn't happened earlier. A school in Birmingham, UK, is rolling out a pilot project with PSPs -- they are going to use them to teach history:


School that will teach history on a PlayStation


"Pupils are being handed gaming consoles to help with their studies.

Teachers believe the Sony PlayStations will motivate youngsters studying French, history and geography.

The hand-held devices can carry educational video and audio clips as well as notes and pictures."

It sounds like the PSP is going to be used as a media device and a browser. Obviously they can author and hear podcasts, Flash video clips, and other Web 2.0 consumables. Something I'll try to watch closely.

Other links:
Monsters and Critics
BBC News
Gamer Squad
Next Generation

Thursday, February 01, 2007

Rivers Updated in Google Earth

This had to have happened in just the last couple of weeks -- Google has updated the satellite maps for the The Rivers School campus, and it now includes the Athletics Center:



We're pretty sure this is a Saturday in Spring 2005 since the baseball field is not yet been moved beind behind Maintenance. It looks like the site has shifted a bit under my model (see the roof edges sticking out from under the walls?), so I'll have to try to snap-shot and export the model again, see if I can get it to line up better.

It's interesting that there was about two years from the time of the satellite photo to its incorporation into Google Earth.

Monday, January 22, 2007

Half Life Falling Water

A Half Life player named Kasperg (an architectural student from Spain) has bult a hi-res model of Frank Lloyd Wright's Falling Water, linked here:


Digital Urban


This absolutely shows how 3D models can be brought into these FPS gaming engines (sans gun barrel) to render an accurate, immersive experience. The model (with sound effects!) is amazing, and there is a .wmv file you can download.

Friday, January 19, 2007

Build Your Campus in 3D

Google has launched a competition called:


"Build Your Campus in 3D"


And they've released Google SketchUp 6. It lloks like you can now use photos as texture maps -- cool!

iRobot Create

From the folks that brought you the Roomba vaccum, comes "iRobot Create":



I been follwing the Roomba cause on a bunch of the maker and hacker sites, this has been the target of some investigation -- and iRobot thought enough to add a programming port to the Rooba at some point. Now they've removed the vacuum part and just given the maker-hacker community "base robot" that folks can play with. Great idea. Here are some projects:


iRobot Create Projects


Read more at Make Magazine and this review at ROBOT.

Wednesday, December 13, 2006

XNA Available Next Week

Microsoft announced that the XNA Game Development Studio will be available for download starting next Monday (Dec. 18th). From an ARS artcile by Jeremy Reimer:

The XNA Game Development Studio for Xbox 360 and PC
"Of course, the sheer sophistication of modern games makes it difficult to imagine a return to the days when an individual could compete on his own with the big boys. However, the popularity of simpler games such as Lumines on modern platforms has shown that you don't necessarily have to make a sprawling epic adventure in order to be a success. With the XNA Game Studio lowering the bar for developers to create content, we can expect more unique and interesting titles to come out of the woodwork. Not all of them will be gems, of course, but the next killer game may well come from someone the world has never heard of."
So another challange to the Tech Club here at Rivers is possible: make a 3-D model of the campus, and let's race around -- according to the article, the XNA Racer Starter Kit will be available, too!

Wednesday, November 22, 2006

Mindstorms NXT Test Run

After the AISNE Tech Directors' meeting, the folks at Belmont Hill threw down a challenge to see if we would like to "lego-a-lego" with a little friendly competition. Not one to back down, or miss a chance to expense some new Lego products, I got the new NXT kit. First, the retail package *finally* has Mac-compatible software; and it appears to be the same software sold in the educational markets. In any case -- what you're seeing here is the retail version:



The software is very different, but the concept of object oriented programming with tiles is the same. The crazy wires and threads from the old Mindstorms are pretty much gone, replaced by something called a "sequence beam". Big sigh of relief, tho you still need wires for more advanced functions; was so frustrating to see the old wires folded behind tiles and never know where the command strings were broken. The icons are not as strait-forward, however (or maybe I'm just used to the old ones), and you have to pay attention to the tiny-tiny radio buttons and sliders in the control pane. I also wish you could zoom in and out of the program view; big programs become very hard to see. There is a "Map" tab, which makes navigation easier, but it provides a limited view.

You can also import the old Mindstorms tiles (IMHO, still confusingly referred to as "blocks") from the web site's update page:

NXT Software Updates

The assembly tutorials, however, are a big step forward -- you can see those famous Lego "graphic instructions" in a viewer pane called "Robo Center". I used to do this with MacBrick CAD, and there was really no way to dimensionally imagine or walk the kids thru custom assemblies. Boy, I wish there was a way to add my own assemblies into the Robo Center (it's written in Flash, so it might be possible to import .swf files). There's also a little "Portal" tab where you can link and get more resource files and projects.

Inside the box, the whole package is separated into those little perforated baggies, as you would expect -- but there is a special box that says "Start Here!". It contains the first set of instructions and all the parts to make the basic "tribot" used in the tutorials. It's so easy to get started -- that plus the programming tutorial is so basic, it's easy to see that kids can get going real fast.



The NXT has Bluetooth -- if you ever used the old IR comm-tower you'll know how amazing this improvement is! The old IR signal was so weak, that you often has to cover the tower and the RCX brick with a shoe box in order to get a good download.



However, the basic tribot does virtually nothing, so you want to get right to the big claw pieces. This is not a challenging build as far as Lego construction goes. I don't like the big crazy fat cables. You have to keep the cables from interfering with the wheels and sensors, etc. The new cables are not easy to keep "tucked". Wire management was always an issue with the old system, too, tho at least Lego provided bricks cut with slots to snap-in the old, thinner cables. But the new motor units are tremendous; they are much easier to package around the NXT brick. Using the Technic beams and pins as opposed to regular Lego bricks makes the mechanical engineering much more strait forward.



Here is the completed "tribot" with claw arms. The basic instruction here is: go to ball, stop, when user claps hands, arms grasp ball, robot turns, and brings ball back to "Start" point:




I do miss the regular bricks, however -- there is not one regular Lego brick in the kit! Not even a minifig. So ...



Ah. That's better.

Wednesday, October 18, 2006

Rivers School on Google Earth

Some of the kids at school asked about Google Sketchup -- so I finally made the time to build a quickie model and export it to Google Earth to see what it's look like.

First, I took a site plan and scanned it into a JPEG file. It's clean enough to see the building footprints. I had to guestimate the scale by drawing a line and scaling the line to a known measurement -- but not too tough:


Next, I found the Rivers School on Google Earth and exported a snapshot of that to Sketchup -- this is just a simple button click in Sketchup. It pulls in both a snapshot and the "terrain" (topography). It's kinda cool the way the shadows line up on the Google Earth image:


I could then match up the scanned site plan to the Google Earth snapshot quite easily -- boy things look so good when they're in Google Earth:


The model is very "blocky"; I guessed on all the vertical dimensions. This is more of a proof of concept. The Sketchup .kmz file for the Rivers Site is here.

Scientists say video games can reshape education

Oh, it's from "scientists", so this must be true! Great discussion points and examples in the report (linked blow) ...


FAS Summit on Educational Games

[ link to the full report, PDF ]

"The Federation of American Scientists -- which typically weighs in on matters of nuclear weaponry and government secrecy -- declared Tuesday that video games can redefine education.

Capping a year of study, the group called for federal research into how the addictive pizazz of video games can be converted into serious learning tools for schools.

The theory is that games teach skills that employers want: analytical thinking, team building, multitasking and problem-solving under duress.

Unlike humans, the games never lose patience. And they are second nature to many kids."


AP article on CNN.com

Friday, September 01, 2006

Mindstorms NXT Reviewed on Ars Technica

Boy, this sounds like fun:



Lego Mindstorms NXT


Great little movie clips on some of the pages -- but no death ray attachment. Rats.

Monday, August 14, 2006

Everyone an XBox Developer

Incredibly welcome news:

Play your own Xbox game (via CNet)

Reminds me of the way Sony used to accelerate interest and game development with Yaroze -- what ever happened to that program? Why isn't there a Yaroze for the PSP? Maybe this will push Sony to look back and remember when they used to do fun and innovative work.

Also -- the new Lego NXT is due out very very soon. It's like waiting for Xmas morning!

Also, from Ode magazine, and interesting article in their September issue -- "The Future of Homework". Unfortunately, the web site thinks the latest issue is July right now. I'll link the article when (if?) it gets posted.

UPDATE (8/22/06): It got posted:

http://www.odemagazine.com/article.php?aID=4345

Also, there's an interesting "Forum" conversation in September's Harper's Magazine -- no link.

Monday, June 12, 2006

Mac Google SketchUp Free Download

You know, I just re-read the title for this article and I'm not convinced that it's English.

Anyway, Google has finally released a Mac version of Google SketchUp:

MacCentral article
Download page

It's downloading now! Oooo. Exciting.

Thursday, April 27, 2006

Google SkethUp Is Free

No Mac version yet -- but "soon"!

Google SketchUp

More importantly, there's a community site to share SketchUp models called Google 3D Warehouse:

Google 3D Warehouse

Tuesday, March 14, 2006

SketchUp Has Been Googled

You might recall my enthusiasm for combining Google Earth and SketchUp:


SketchUp and Google Earth!


And now we find out: Google was equally as enthsiastic. The difference is, of course, I am not in a position to actually buy a software company:

"WHAT'S NEW?
Well, about the biggest thing ever: we’ve been Googled. That’s right, Google Inc. has acquired @Last Software… so you might have just spit your coffee all over your keyboard, or you’re rolling your eyes thinking this is another one of my April Fool’s jokes. Believe me, we’re still having a hard time believing it ourselves, but it’s real — we are now Google!"


SketchUpdate 03.14.06
A new home for @Last Software

Thursday, March 09, 2006

Spore - Like TimePhiz for Science

OMG! Got this link from today's Rocketboom video blog. This game takes ideas from evolutionary biology and makes them into a totally compelling game. It's mind-blowingly cool:

Spore Web Site at EA Games

It's part Sim-Ant, part Civilization, part Legos, part interactive cartoon. It works on so many scales it's just amazing: from celluar to planetary -- and you really go from microscopic viewing to telescopic viewing.

On Google Video they have six videos which explain and illustrate the thing completely: "Will Wright talking at the 2005 Game Developer's Conference about 'Spore', which looks like it could possibly be the best video game ever."


Spore Gameplay Video


Was so engaging I had to download the Google Video to my PSP. Now how fun is that? There's a little interview with Wright in Wired -- love ths quote: "I don't want players to feel like Luke Skywalker. I want them to feel like George Lucas."

Wright Hopes to Spore Another Hit

Here's a better article from GameSpot about Will Wright's game design theories and his introduction of Spore at the 2005 Game Developers Conference in SF (evidently where the Google video comes from):

Will Wright Presents Spore... and a New Way to Think About Games

But this parady article of him is much better:

Building Games With the Wright Stuff

Friday, February 24, 2006

Multiverse MMO "Kit"

Boy -- people have been waiting for this one for a while now, but it looks like a company named Multiverse is going to soon offer an MMO development environment. I can see MMOs iterating the way "multi-media" titles did in the early 90s. Remember all those Director titles, and mTropolis? They eventually got killed by dedicated 3D platforms and game machines, but before they did, they were *everywhere* -- there was a Director title for *everything*. What if there was an MMO for every story franchise out there? What would the internet feel like? How would you build communities around a franchise? Could be way cool:

Massively multiplayer on-line games on the cheap

MULTIVERSE web site
Kothuria: The World's Edge

Wednesday, February 22, 2006

Ed Tech Life Has Moved

Mark Wagner moved his blog:

Educational Technology and Life

His blog connects in lots of ways: gaming, gadgets, education. A few good recent posts on "risk taking" as well as "fear" -- a couple of topics that certainly hit home for me:

Risk Taking and Educational Technology
What Teachers are Afraid Of

Top of mind since we recently had to block facebook and myspace URLs at my school. Some naughty naughty posts from some of our students. Very disappointing, but it's hard to argue with the other administrators when fac-brats, in particular, were trashed in the posts.

Anyway, Mark's blog is always a good read.

Also from the PSP rumor blogs, there are tons of reports (or maybe tons of links to a single report?) that Sony will release a PSP with 8GB of NAND flash memory, built-in:

Sony to adopt NAND flash in PSP

Also, Memory Stick Duo Pro prices are still falling (I got a 1GB stick for less than $70 a few weeks back; guess I coulda waited!):

2GB Memory Stick Pro Duo for $85 at Amazon

2GB sticks had been going for about $180. But this is coincident with reports that black-market Memory Sticks are also flooding the market:

$49.99 Memory Stick PRO Duo 1GB? Better Be Careful

Thursday, February 02, 2006

Stuff is Going On!

First, a bunch of freshmen boys at the school are playing around with Unity and are having a total blast. Right now they have a game where you can drive a car of an island in the sky -- not great game-play, but they love doing it. It also involves an enemy car and a dragon and fireballs. All from the minds of freshmen boys, of course.

Next, the "top dog" at OTEE (who publishes Unity) has stepped up and said they would love to help seed a pilot project. So maybe we can buy (cheap?) a few copies of the software. It runs on Mac OS X -- so if you wanna try, drop me a note.

Last, I heard from Chris (Gail's husband) about maybe making some architectural models in SketchUp. It appears you can transfer them to Unity via a .3ds format. I think the thing will be to just take a simple model he already has and see if we can jam it into Unity and run around in it!

Chris may also have a lead on some beta testers. So stuff is happening!

Friday, January 20, 2006

Unity 3D Engine

Found another great tool -- this one looks like a true production tool (but not for PSP).


Unity


If I can get the School to agree to a pilot, this might be worth pursuing -- see if they'll give us some seed copies cheap or something. Could also use this to model something and block it out with the other "Adventure Maker" tool. Downloadable demo on the web site.

Thursday, January 19, 2006

Video Game Revolution

Big thanks to reader saten for the tip on this PBS series:


The Video Game Revolution


Slightly unfortunate name given Nintendo's upcoming gaming deck (codenamed "Revolution"). Looks like it'll air in about two weekends on WGBH-HD (what is that, cable?) -- but not broadcast in the Boston area. Maybe I'll get the DVD. Others: LMK what you think of the show! Is it worth checking out?